Jan. 20th, 2022

rolltoavoidpossession: (neutral)

Player Information



Name: Absol
Age: 25
Contact details: [plurk.com profile] darkestabsol
Other characters: Masumi Sera

Character Information



Name: Ryou Bakura
Canon: Yu-Gi-Oh! (Manga+DSOD)
Canon Point: The Dark Side of Dimensions, at about the point where Ryou gets sent to another dimension.
OU/AU/CRAU/OC: OU
Age: 18

World Information: The world of Yu-Gi-Oh is A World. The series takes place in the mid to late 1990s, in a Japanese city called Domino City. The main focus of the series (once you get past the first 50+ chapters of the manga) is a card game called Duel Monsters, in which players use various monster, spell, and trap cards to try and drive their opponent's Life Points to zero. It's ridiculously popular in series. Popular enough that it's got large scale tournaments and a lot of issues are resolved through high stakes rounds of this children's card game.

The series also features seven Ancient Egyptian artifacts (some of which are cursed/haunted), Ancient Egyptian spirits, possessions by those spirits, and a lot of conflicts surrounding those artifacts and/or Duel Monsters.

Personal History: Here!

Personality:
On a basic level, Ryou is a polite, fairly nice guy who happens to have ownership of the Millennium Ring and keeps getting possessed by the malevolent spirit of said Ring. And this is true, but it leaves a lot out.

To start off, Ryou is genuinely a nice person, despite, well, everything. He's willing to support his friends in their goals, and doesn't mean any harm to them, in spite of the Ring. In fact, in his intro he warns Yugi and the others about how everyone he'd played Monster World with before had mysteriously fallen into comas, and tries to actively warn them off when they show up at his doorstep asking to play, having just found out why his previous friends had gone comatose. He's also hurt when he gets told that he can't join his friends in finding out the true name of the spirit possessing Yugi due to the evil in him (read: the evil from the Millennium Ring, not from him), and while he puts on a cheerful face for his friends, he ends up running away in tears.

He's got a determined side to him too, as shown in his intro when, while possessed and largely unable to stop the Ring Spirit from trying to kill his friends with a heavily rigged game of Monster World, he used what little control he had to fudge some of Ring Spirit's dice rolls and type out a message to the malevolent spirit to tell him that he's fighting too. He even goes so far as to send his soul into the dice, destroying said dice along with sacrificing himself in the process. (He does come back to life and recover from this, though.)

Under all this, Ryou is surprisingly creepy/mischievous, outright admitting that he likes creepy things and offering to show his Occult themed Duel Monsters deck to Jounouchi, who he knew was afraid of the supernatural. He also writes letters to his dead sister and willingly teams up with Mai to trick everyone into thinking Mai had died as a result of the Battle City tournament, finding this to be funny once it's quickly revealed that Mai is alive. He's also notably curious, expressing a desire to learn more about the Millennium Items and, as a child, following his archaeologist dad to Ancient Egypt when the older man went off in search of the Ring.

So if Ryou is such a well intentioned guy, why does he keep the Ring for as long as he does? There's a few answers for that: as stated previously, he wanted to know more about the Millennium Items and the Ring is a Millennium Item, he likes creepy stuff and the Ring is incredibly haunted/cursed, and the Ring Spirit ends up tricking Ryou into thinking that he'd turned good and wanted to help find the way out of a maze so that he would put the Ring back on. Needless to say, Ryou was tricked into putting the Ring back on.

Ryou also seems to have some degree of guilt for what happened during his possessions, as when Aigami confronts him over the death of Shadi in DSOD, Ryou tries to explain it wasn't truly him, but ends up tearfully apologizing anyways. This confrontation also reveals he apparently buried his memory of when he first got the Ring as a child and doesn't want to remember what happened, as Aigami has to force him to (painfully) remember what happened that day.

Finally, and as more of a side note than anything, Ryou is considered cute by the girls at his school, but he has no interest in them. His responses to their attempts to get his attention instead range from flustered reactions to internally thinking that he's not good with girls.

CRAU developments: N/A

Key themes:
Curiosity: Ryou's curiosity gets him in trouble more than once, as not only does he choose to keep the Millennium Ring partially out of wanting to learn more about the Millennium Items, but his childhood decision to secretly follow his father to Egypt out of curiosity is what causes him to get the Ring in the first place.
Supernatural possession: He's routinely and involuntarily possessed by the spirit of the Ring, and usually can't remember what happens during these possessions.

Main Motivation: To finally catch a break after everything that's happened to him over the series. His goal was previously to learn more about the Millennium Items, but he seems to have moved past that as of DSOD.

Skills:
-Cooking: Ryou seems to be decent at making food, based on a scene in the Duelist Kingdom arc in which he offered to cook the food for his friends while they were camping on the island. It apparently turned out well. Since he lives alone, this maybe isn't a surprise.
-Tabletop Gaming: Ryou has an interest in tabletop gaming, particularly a game called Monster World. Skills associated with this include acting as the DM for his games and making character figurines/miniatures.

Item: One set of tabletop gaming dice, in a small bag.

Sample: Here!

Notes:

Profile

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Ryou Bakura | YGO

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